Bad213Boy wrote:Is it ever possible to use drivers from game controllers for our rumble pack?
That would be really cool, I'd really like to do it, but I don't know how well I could make it work. The main problem would be that if you want a game to send vibration information to a pad, you generally need to be playing the game with that pad, which means it wouldn't work it you want to play with a keyboard and mouse. But yeah, if you do play with a pad, I'm thinking it'd actually pretty easy in that case (I believe XInput allows you to read vibration values). Update: Apparently not, seems like XInput doesn't let you read vibration, very annoying.
One thing that needs doing before that though is for the rumble bug in the SDK to get fixed. For some reason, I have to turn the lights off when turning the rumble off (or setting it to 0%) or the amBX won't register the rumble change. The fans work fine but I did the same when turning those off to make it seem like an effect

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LoB wrote:Good idea, done.

Hehe, never had a stickied topic before.
Edit: Oh, and the lack of updates is temporary, just need to get some other stuff out of the way then I can definitely put alittle more time into it again.