Generic Profiles

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Generic Profiles

Postby kenomica. » Sat Mar 17, 2012 9:48 pm

Hey guys, sorry if this has been answered elsewhere....but I've searched and can't seem to find anything.

Is it possible to find out the main differences between the generic profiles? By generic - I mean the First Person Shooter, Real Time Strategy, Role Playing Game etc profiles.

The reason I ask? It's pretty difficult to know which profile to use for certain games. Skyrim, for example, is an RPG...but it's aesthetics in terms of camera and UI are close to an FPS. Alan Wake, a third person action-horror - FPS profile or RPG profile maybe? knowing more about what each profile does to determine colour would help a lot.

I suggest maybe changing these profile names to camera views? First Person perspective, Third Person perspective, Top Down perspective, Isometric Perspective etc. This should get rid of any confusion.
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Re: Generic Profiles

Postby Gartak » Wed Apr 18, 2012 9:38 pm

First of all. Greetings amBX users!

I have another question but it also concern the profiles. Example. Mass Effect 3 or Battlefield 3, in these games I had to choose a profile (RPG for ME3 and FPS for B3 of course) but in the game such as StarCraft 2 the profile was chosen automaticly, and there is profile name "StarCraft2" what is the diffrence betwen them?
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Re: Generic Profiles

Postby Kryss2k » Sat Apr 21, 2012 1:31 pm

Some programs have their own profiles generated by the creators of those programs... in many cases it means the lights and other hardware can react to things other than the colours displayed on the screen like explosions, character's health etc (mostly used for the fans and rumble of the Philips kit).

As for the differences between the profiles I believe the intensities, placements of the sources and refresh rates differ between each profile but I can't say how exactly as I don't know.
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Re: Generic Profiles

Postby gblight » Mon Apr 23, 2012 10:05 am

Hi guys,

The profiles concern the area of the screen that the amBXFXGen process examines when deciding the colour to send to your lights. The amBXFXGen automatically looks at your screen for games that aren't fully integrated with the amBX system and scans your display based on regions. For the generic profiles such as FPS and Racing we change these regions based on the places you would typically get interesting colour for that genre.

The profiles for a specific game have been made where either we thought moving these regions could improve the experience for that particular game or if there was a large chunk of UI in the corner of the screen that we didn't want the amBXFXGen to detect. Feel free to let me know any games that you think would benefit from some specific regions.
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Re: Generic Profiles

Postby Gartak » Mon Apr 23, 2012 11:29 am

So It be better if I for example choose FPS Profile for Skyrim and RPG for Gears of War, couse most of RPG are TPP? And what in such titles as Tomb Raider, Devil May Cry?
Is there any list of games which have own profiles?
Thank you guys for quick answer, this is very helpful. :mrgreen:
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Re: Generic Profiles

Postby kenomica. » Tue Apr 24, 2012 11:17 pm

Gartak wrote:So It be better if I for example choose FPS Profile for Skyrim and RPG for Gears of War, couse most of RPG are TPP? And what in such titles as Tomb Raider, Devil May Cry?
Is there any list of games which have own profiles?
Thank you guys for quick answer, this is very helpful. :mrgreen:


That's what I do,

FPS for Skyrim, BF3, Amnesia, Portal etc,

RPG for Alan Wake, Tomb Raider, The Witcher, LOTRO etc

gblight wrote:Hi guys,

The profiles concern the area of the screen that the amBXFXGen process examines when deciding the colour to send to your lights. The amBXFXGen automatically looks at your screen for games that aren't fully integrated with the amBX system and scans your display based on regions. For the generic profiles such as FPS and Racing we change these regions based on the places you would typically get interesting colour for that genre.

The profiles for a specific game have been made where either we thought moving these regions could improve the experience for that particular game or if there was a large chunk of UI in the corner of the screen that we didn't want the amBXFXGen to detect. Feel free to let me know any games that you think would benefit from some specific regions.


Thanks for the insight. It really would be nice for the names of the profiles to be a bit more specific if possible, like I said - based on perspective rather than game type.

Also, what exactly is Default? Just simply all of the screen?


A game I'd recommend making a custom profile for would be Sonic Generations - as it flips from Side-scroller to 3D for specific levels. Racer seems great for the 3D, but awful for the 2D sections. I can't honestly even think of what profile would fit a 2D side scroller anyway based on description. I can only assume RPG or Default?

I'd love to know more specifics, such as which profile concentrates on which portion of the screen, and maybe a future software update for allowing users to create their own profiles, similar to the effects creator. Nothing too fancy, just simply allowing a section of the screen to be concentrated on or ignored etc.
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Re: Generic Profiles

Postby Kryss2k » Wed Apr 25, 2012 9:20 am

Gartak wrote:Is there any list of games which have own profiles?


http://www.ambx.com/wiki/List_of_compatible_games

That has a list of games that have amBX built in and also ones with mods etc.
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Re: Generic Profiles

Postby Gartak » Wed Apr 25, 2012 8:46 pm

Kryss2k wrote:
Gartak wrote:Is there any list of games which have own profiles?


http://www.ambx.com/wiki/List_of_compatible_games

That has a list of games that have amBX built in and also ones with mods etc.



Thanks Kryss2k but this isn't I asked for. As u see such game as StarCraft 2 has own profile, (probably it was made by Blizzard) and f.e Battlefield 3 has it not but this title is on that list.
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Re: Generic Profiles

Postby gblight » Thu Apr 26, 2012 9:59 am

Heya,

Please find below the list I think you're after. All these games have bespoke amBXFXGen profiles to target specific regions of the screen.

AgeOfEmpires3
BattleField2
Bioshock
CCTiberiumWars
Crysis
Eve
FarCry
Fear
GhostReconAdvancedWarfare2
GoogleEarth
Psychonauts
SplinterCellDoubleAgent
SplinterCellLauncher
WorldInConflict
WorldOfWarcraft
BattleField2142
CallOfDuty2
CCKanesWrath
Condemned
Darwinia
DawnOfWar
DawnOfWarDarkCrusade
DawnOfWarWinterAssault
Dreamfall
Farenheit
FrontlinesFuelOfWar
GTASanAndreas
GTAViceCity
LOTRBattleForMiddleEarth2
POPSandsOfTime
POPTwoThrones
POPWarriorWithin
RainbowSixVegas2
SettlersRiseOfEmpire
Spiderman3
SCForgedAlliance
TestDriveUnlimited
TitanQuest
TitanQuestImmortalThrone
TombRaiderLegend
XIII
TheSims2
AgeOfConan
COD4MP
Legendary1
Legendary2
CODWOW
COLONIZATION
CCRA3
DEADSPACE
FALLOUT3
LEFT4DEAD
WORLDOFGOO
GTA4
POP2008
FEAR2
DOW2
LOTRConquest
MirrorsEdge
StarCraft2
Portal2
DragonAge2
Crysis2
Metro2033
HalfLife2
AgeOfEmpiresOnline
TheWitcher2
MassEffect
Grid
RTS
RPG
RACER
FPS
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Re: Generic Profiles

Postby kenomica. » Fri Apr 27, 2012 4:15 am

Another profile I would LOVE to see is Lord of The Rings Online. Being an MMO - the UI is quite intrusive and takes a lot of space. Turning the UI on and off has a big impact on Ambx colour.

The UI is similar to WoW - so It would make sense to create a LOTRO one, as WoW has it's own already.

Also, any clarification of what Default does in comparison to the others, say, RPG?
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