developers & publishers

testimonials

Developers and publishers are already starting to embrace the amBX-enabled world.

Many have already discovered for themselves that experiencing is believing.

Charles Cecil, founder and Managing Director, Revolution Software

“I’m often cynical about new technologies as, unless the consumer gets really excited by what is offered and can see how it will enhance their life in some way, they will not adopt them. Gamers will only get enthused by amBX if they can feel assured that it really does bring a new dimension to gaming, so I’m impressed that everyone I have seen experiencing amBX for the first time – even those who were initially cynical – have come away excited by the technology and believing its potential.”

“Unlike many other technologies‘, amBX is new and discrete rather than being an evolution of an existing technology.”

“amBX gives us good reason to think about how to evoke atmosphere by enhancing ‘enablers’. If presented skilfully, these atmospheric enablers will greatly enhance the experience of the gamer and, therefore, their emotional response to a game. Enablers currently include lighting that envelops the player, vibration/oscillators and air flow/wind – but the system is designed so that future technology will slot seamlessly into the game.”

James North-Hearn, CEO, Sumo Digital

“Implementing amBX is so straightforward that you really need a good reason not to do it.”

“nothing difficult about writing a script to incorporate amBX into your game. It’s certainly no more difficult than HTML mark-up, for example, and your script can cover the full range of amBX effects: from light to air flow to vibration.”

“Furthermore, it won’t hold up development time, it won’t delay milestones, and it won’t interfere with code already in place.”